Behavior Trees and AI


This week was behavior trees! I had familiarity with them before as they were my first gam jam project. The explanations were great, and it was probably the easiest time I had following in the class. 

There are two splined routes that two different AI_Enemys will patrol. They have sight and hearing ai perceptions. With those senses, they will go into investigation if they hear any steps that the player produces around them. They will return to patrol if nothing is spotted while investigating. If spotting the player character, they will go into an infinite attack loop where they will chase them down to the ends of the earth. Pretty brutal.

The objective of the map is simple, just find the exit to bring you to the next level.

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